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Mormegil 6758
This deck is part of Mormegil’s Deckbox, an effort to create an extensive catalogue of decks for the different archetypes, themes and playing styles available to players. Click here to check out the whole project.
Preferred Player Count: 1-4
Rating: .5
Premise
A nice little deck playing around double-using Galadriel's willpower for willpower and attack, makin Éomer the target of Nenya and then boosting his attack with Herugrim in turn. Playing it is very straight-forward - Fastred defends (being quite the defender from round 1 onwards due to Inner Strength), Éomer quests and thus also attacks (ideally with Herugrim), Galadriel is the target for all your willpower boost, draws you cards and keeps a lid on threat.
If you get set up, you should have most bases covered - questing by your heroes and later the contract, combat by Fastred/Éomer/Herugrim, threat by Fastred and Galadriel, treacheries by A Test of Will and shadow cards by Inner Strength.
How To Play
Your number one priority is usually getting out Nenya, your number two priority is usually getting out Herugrim. I look to either have both those pieces or having Mirror of Galadriel to dig them out or having Gather Information/Open the Armory together with Nenya to find Herugrim ASAP. Everything else is usually secondary for me.
Considerations
Steward of Gondor is not a card you need at all, but in multiplayer, it can be quite useful to give away. The Doomed package is also an option to speed the whole thing up in multiplayer, which can often be decisive in getting ahead. Double Back is a card I always include outside of solo in this deck.
Fun deck and pretty effective "ping-pong" between Fastred and Éomer. As you said, the faster Herugrim is drawn, the better the deck works. And of course Nenya is needed in first hand in many scenarios if you do not want to have too much early threat pressure.
What I like in this deck too is that it demonstrates that the Forth, The Three Hunters! contract gets in fact a large range of styles and deck-buildings, not only mechanic or stereotypical ones. In this deck, it seems to me that the inherent run towards the contract's flipping is not as much rushy as the usual 3 Hunters decks, because some very important attachments here are not Restreint and some of them must be attached to one hero specifically. However the 36 attachments and the bi-sphere structure of the deck make the flip coming pretty quickly and the attachments playing pace remains good even after the contract's flip.