This card seems to suffer from a design flaw. Its basic effect—paying 1 resource and discarding a card to draw just one—results in a net loss, making it inefficient and rarely worth including. It lacks meaningful impact or synergy, which limits its usefulness and suggests it may not have been fully balanced during development.
While it could find a niche in strategies that rely on triggering draw effects or thinning the deck, its overall value remains questionable.
A possible fix for this card could be:
Event. Cost (0) Action: Discard X cards from your hand. Look at the top X cards of any player's deck. Add 1 of those cards to its owner's hand, and return the rest to the top of the deck in any order.
This way, its effect could be better utilized by discarding cards that aren’t needed in hand, enabling synergies in mining-style decks or those focused on discard pile interaction.